Sample: 150+ participants, 2 groups – action video game players (AGVPs) & non-video game players (NVGPs)
Tests: The Stroop Test & Trail-Making Test
Goal: Try to determine if unique cognitive profiles are present and/or information processes differ between AGVPs vs NVGPs
Findings:
AGVPs – faster response times & superior task-switching abilities on both tests
AVGPs – prioritize speed over accuracy, made more errors than NVGPs in Stroop test tasks
AVGPs – faster at Trail-Making Test tasks without significant increase in error amount
AVGPs – higher weekly playtime showed better cognitive performance, >23 hours weekly playtime performed best on both tests
Conclusion: Possible useful applications of action video gameplay to enhance cognitive functions like task-switching & visual processing. However, the speed-accuracy trade-off in inhibitory tasks to be considered, especially in contexts requiring precise cognitive controlise cognitive control
